Executioner
Executioners are masters of the kusarigama, they have their own style of wielding it; instead of wielding it like a scythe, they prefer to wield it like a claw. Even though these powerful warriors will kill most of the enemies they face, they like to play it safe by poisoning their weapon. Most foolhardy archers think they can easily defeat an Executioner, however they likely have not been acquainted with the weight and chain that makes the kusarigama such an effective weapon.
Special Notes: This unit regains 4 HP at the beginning of its turn. If is poisoned, it will be cured of it instead. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
Information
Advances from: | Slayer |
Advances to: | |
Cost: | 65 |
HP: | 62 |
Movement: | 4 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Minotaur Executioner |
Abilities: | recovery |
Attacks (damage - count)
kusarigama melee | 8 - 5 blade | poison | |
kusarigama ranged | 9 - 3 impact | slows |
Resistances
blade | 10% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | -10% | |||
cold | 10% | arcane | -30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 1 | 50% | |
Frozen | 2 | 20% | |
Hills | 1 | 40% | |
Mountains | 1 | 50% | |
Mushroom Grove | 2 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |